![]() The game also adds secondary weapons for changing up combos and reacting to specific enemy types, and different gadgets that can be equipped to use for both combat and puzzle-solving. Despite the concept being intrinsically tied to War, Wrath is once again the magic/mana gauge of the game, offering up special attacks and abilities. Some combos end with Death's spectral form doing its last hit creating a dynamic similar to the Wicked Weaves in the Bayonetta games. The new combat system is much faster and more reliant on offensive agile maneuvers than War's more tank-like reactive combat while War, as the incarnation of violence, was able to withstand mighty blows, Death is frailer than his brother, unable to block, and must rely on dodging to avoid damage.ĭeath attacks with his double scythes and has a variety of dial-in combos and pause combos that he can perform, and he is also able to learn new moves with different NPCs throughout the game. GameplayĪs a hack n slash game, Darksiders 2 has a strong emphasis on its combat system and fighting against hordes of enemies. A version for the PS4 was confirmed on February 16, 2015. The game was also a launch title for the Wii U on Novemin the US and November 30 in Europe. For the July 2011 issue of Game Informer magazine, it was revealed the new protagonist is Death.ĭarksiders was released in the US on Augfor PC, PlayStation 3 and Xbox 360 the game was released a week later, August 21st, in Europe. While the sequel's protagonist is not War, the Apocalypse only happens once so the story will be set concurrently with the first game. It was revealed that in Darksiders II, a new character will take center stage as the main protagonist, not War. At the IGDA Leadership Forum, Danny Bilson mentioned further details regarding the future Darksiders title during his keynote speech. Vigil Games allegedly began working on the sequel just a couple of months after releasing the original Darksiders. Overview The game's evolving title screen.
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